Faction Guide
Online Option
The West: Troops: M1 Abrams armor, Apache rotorcraft, F-15 Eagle plane Facilities: Barracks, War Factory, Airbase Powers: Targeted airstrike, cannon fire
America: Units: M1 Abrams tank, Aerial Gunship, Combat Jet Structures: Training Center, Vehicle Plant, Airfield Powers: Targeted Airstrike, heavy shelling
Here is a concise rundown of each faction and their unique units, constructions, and technologies:
Command & Conquer: Generals and Zero Hour PC Strategy Command & Conquer: Generals and Zero Hour is a war game made by EA Pacific and published by Electronic Arts. Released in 2003, the game is an expansion pack to the base Command & Conquer: Generals. The game is set in a fictional world where three superpowers - the United States, China, and a rogue nation known as the GLA (Global Liberation Army) - engage in a cold war. In this article, we will provide a comprehensive walkthrough of the Command & Conquer: Generals and Zero Hour PC game, detailing the gameplay, campaigns, and strategies for each faction. Gameplay Overview In Command & Conquer: Generals and Zero Hour, players take on the role of a military commander, tasked with leading their chosen faction to victory in multiple missions and skirmishes. The game features three playable factions, each with its special units, structures, and abilities.