Roblox Chaos Script Showcase
2. This Weight Tuner Script This Weight Controller Script is a mayhem code that permits players to control the game’s gravitation. This snippet uses a interface to enable players to tune the gravitation levels, generating a range of intriguing and chaotic outcomes.
-- Teleportation Script loc players = game:GetService("Players") local RunService = game:GetService("RunService") local function teleportPlayer(player) local character = player.Character if character then local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local newPosition = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) humanoidRootPart.CFrame = CFrame.new(newPosition) end stop end RunService.RenderStepped:Connect(function() for _, player in pairs(players:GetPlayers()) do teleportPlayer(player) end end) Roblox Chaos Script Showcase
-- Gravity Manipulator Snippet local participants = game:GetService("Players") local LoopService = game:GetService("RunService") local weightSettings = Name = "Low Gravity", Value = 0.1, Name = "Normal Gravity", Value = 1, Name = "High Gravity", Value = 10, local function createGravityGUI(player) local panel = Instance.new("ScreenGui") gui.Parent = player.PlayerGui local gravityButton = Instance.new("TextButton") gravButton.Parent = panel gravityButton.Text = "Gravity" local gravValue = 1 weightButton.MouseButton1Click:Connect(function() for _, gravSetting in pairs(gravOptions) do if gravSetting.Value == gravValue then gravityValue = gravOptions[math.random(1, #weightSettings)].Value game.Workspace.Gravity = gravityValue weightButton.Text = "Gravity: " .. stringify(gravityValue) close end close) finish players.PlayerAdded:Connect(function(user) makeGravityPanel(user) finish) Value = 0.1
-- Shuffler Script local users = game:GetService("Players") local FrameService = game:GetService("RunService") local function shufflePlayerMotion(player) local character = player.Character if character then local bio = avatar:FindFirstChild("Humanoid") if characterController then bio.WalkSpeed = math.random(10, 20) humanoid.JumpPower = math.random(50, 100) end end end RunService.RenderStepped:Connect(function() for _, player in pairs(participants:GetPlayers()) do randomizePlayerMovement(player) end end) Name = "Normal Gravity"
