FF (mpeg and) SoX 2a Input Plugin for Winamp

Copyright © 2010-2019 by Peter Belkner (http://home.snafu.de/pbelkner/)

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Nanos gigantum humeris insidentes: This project is dedicated to my European heritage. It is strictly to be understood as a statement against the "sweet" liberal lie of "multiculturalism" which is going to destroy Europe as we know it, in particular against the Merkel regime selling out Europe for nothing as we watch. #TeamWhite

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Contents

  1. About
  2. News
  3. Installation
  4. Configuration

1. About

FF (mpeg and) SoX Input 2a is a plug-in for Winamp based on the FFmpeg and SoX libraries. Using FFmpeg almost all multimedia files may be played with Winamp, including but by far not restricted to H.264, VP8, and Opus.

Note that only a minimal FFmpeg is bundled with FF (mpeg and) SoX 2a Input Plugin releases. If you you want to have full FFmpeg support you have to get a complete FFmpeg build from third party sites (see below).

Home:   http://1978.website.snafu.de/software/in_ffsox-2a/doc
Project:   http://sourceforge.net/projects/in-ffsox/
Download:   http://sourceforge.net/projects/in-ffsox/files/in_ffsox-2a/
 
FF (mpeg and) SoX Input at WA Forum:   http://forums.winamp.com/showthread.php?t=319968 (discontinued)
 
Yet Another (WA)SAPI Output for Winamp:   http://1978.website.snafu.de/software/out_yasapi-nt/doc/
Loudness Analysis with BS1770GAIN:   http://1978.website.snafu.de/software/bs1770gain/doc/
Loudness Analysis with R128GAIN:   http://r128gain.sourceforge.net/
Keep HDD Alive for Winamp:   http://gen-hdd.sourceforge.net/
Yet Another Shuffle for Winamp:   http://1978.website.snafu.de/software/yapib/doc/

2. News

Slime Rancher — Save Editor

Suggestions along with Precautions When employing the Slime Rancher saved software, maintain following below tips and warnings inside mind:

Slime Rancher Save Editor: A Extensive Guide to Editing Your Game Save Slime Rancher, the popular life simulation game developed by Monomi Park, has stolen the hearts of gamers worldwide with its unique blend of farming, exploration, and slime-collecting gameplay. As players progress through the game, they may find themselves wishing to experiment with different scenarios, try out new strategies, or simply have fun with the game’s mechanics. This is where a Slime Rancher save editor comes in – a potent tool that enables players to modify their game save data, revealing new possibilities and prolonging the game’s replay value. In this article, we’ll take a closer look at the world of Slime Rancher save editors, investigating what they are, how they work, and how to use them. We’ll also discuss the benefits and risks of using a save editor, as well as offer a step-by-step guide on how to get started. What is a Slime Rancher Save Editor?

Backup your save data: Consistently make a copy of your gaming save data prior to editing it, in the event something happens wrong. Commence with small modifications: Begin with little, gradual modifications to guarantee that the edit editor is functioning properly and that the changes do not generate difficulties. Act cautious with drastic modifications: Refrain from applying extreme adjustments, like as adjusting your gold or plort number to an absurdly lofty value, as this can trigger gaming issues. slime rancher save editor

Summary

Pointers and Warnings While using a Slime Rancher save editor, bear the below suggestions and precautions in mind: Suggestions along with Precautions When employing the Slime

: Identify the location of your Slime Rancher video game saved data on your computer. This is usually located in the game’s setup directory or in a specified data data location. Launch the saved editor: Open the edit editor and choose the gaming save data record you desire to change. Implement adjustments: Employ the editor editor’s dashboard to make adjustments to your gaming saved data. This may entail editing values, adding or deleting objects, or tweaking configurations. Store adjustments: Save your adjustments to the game save data document. Access the changed save: Open the edited file in the video game to witness the adjustments take into effect.

Slime Rancher Save Editor: A Thorough Manual to Modifying Your Saved Save Slime Rancher, the well-known life simulation game developed by Monomi Park, has won the hearts of gamers worldwide with its unique blend of farming, exploration, and slime-collecting gameplay. As players progress through the game, they may find themselves wishing to experiment with various scenarios, try out new strategies, or merely have fun with the game’s mechanics. This is where a Slime Rancher save editor comes in – a powerful tool that enables players to modify their game save data, unlocking new opportunities and extending the game’s replay value. In this write-up, we’ll take a closer look at the world of Slime Rancher save editors, investigating what they are, how they work, and how to use them. We’ll also debate the advantages and risks of using a save editor, as well as provide a step-by-step guide on how to get started. What is a Slime Rancher Save Editor? In this article, we&rsquo;ll take a closer look

Save your save data: Always generate a copy of the video game save files prior to editing it, with the event something should go wrong. Begin along with little changes: Commence by making little, gradual changes for guarantee that your editor editor is actually functioning properly and the fact that the changes don’t generate issues. Stay wary regarding extreme modifications: Refrain from creating drastic modifications, such like configuring your money or maybe plort count to a unreasonably big value, because this might cause game crashing.

3. Installation

  1. If not already done download and install Winamp:
    Winamp, Download bei heise
  2. If not already done close Winamp.
  3. Download the latest FF (mpeg and) SoX 2a Input Plugin release.
  4. Run the installer "in_ffsox-<ver>.exe".
  5. If you want to have full FFmpeg support do the following:
    Otherwise you are confined to the crippled FFmpeg shipped with the FF (mpeg and) SoX 2a Input Plugin, configured as follows:
    # decoders
    FFMPEG_OPTS+=--enable-decoder=pcm_s16le
    FFMPEG_OPTS+=--enable-decoder=pcm_s24le
    FFMPEG_OPTS+=--enable-decoder=pcm_dvd
    FFMPEG_OPTS+=--enable-decoder=flac
    FFMPEG_OPTS+=--enable-decoder=wavpack
    FFMPEG_OPTS+=--enable-decoder=vorbis
    FFMPEG_OPTS+=--enable-decoder=libopus
    FFMPEG_OPTS+=--enable-decoder=vp8
    FFMPEG_OPTS+=--enable-decoder=theora
    # demuxers
    FFMPEG_OPTS+=--enable-demuxer=pcm_s16le
    FFMPEG_OPTS+=--enable-demuxer=pcm_s24le
    FFMPEG_OPTS+=--enable-demuxer=flac
    FFMPEG_OPTS+=--enable-demuxer=wav
    FFMPEG_OPTS+=--enable-demuxer=ogg
    FFMPEG_OPTS+=--enable-demuxer=matroska
    
  6. Start Winamp.

4. Configuration

4.1. General

slime rancher save editor
4.1.1. Winamp
 
Extensions:  a semicolon separated list of extensions for which Winamp should use this plugin (including a switch for disabling/enabling the plugin)
Bits per Sample:  the bit depth of the audio stream this plugin should deliver to Winamp, shoud correspond to Preferences → Playback → Playback → Audio Allow 24bit
Show Video:  whether this plugin should display the video in case video is present
Show Visualization:  whether this plugin should force Winamp to display the visualization in case no video is present or displaying video is switched off (the optional delay specifies a time interval to elaps until the visualization starts)
 
4.1.2. Replay Gain
 
Off:  whether not to apply replay gain
Weight:  which replay gain to apply: 0% – album gain, 100% – track gain
Overwrite Comment:  whether the File Info dialog should display replay gain related information in it's Comment field

4.2. Audio

slime rancher save editor
4.2.1. Audio
 
Queue Size:  how many FFmpeg audio packets the plugin shoud cache
Preamp:  amplify or attenuate, respectively, the audio by a certain amount
AC3 DRC:  for AC3 audio, whether dynamic range compression (DRC) according the FFmpeg specification should be applied (switched off: the FFmpeg default behavior appplies wich seems to be 0.0)
Force Stereo:  wether two channel stereo should be output
 
4.2.2. SoX
 
Mode:  Off – never use SoX, Automatic – use SoX when appropriate, or Force – always use SoX
Sample Rate:  Minimum – whether to resample only if the input sample rate is lower then the configured one, Multiple – wether to resample to the lowest multiple of the input sample rate which is greater or equal than the configured on (i.e. if you want to force resampling to the configured sample rate both switches), Minimum as well as Multiple, have to be switched off), Force – a convenience to switch off both, Minimum and Multiple (i.e. force the configured sample rate)
Dither:  which algorithm to be used for dithering

4.3. Video

slime rancher save editor
Queue Size:  how many FFmpeg video packets the plugin shoud cache
Minimum Drift:  the minimum time difference between audio and video to tolerate in order to not drop a video frame (please note that this parameter is sensitive to the overall stability of the plugin)
Maximum Drift:  the maximum time difference between audio and video to tolerate in order to not drop a video frame (please note that this parameter is sensitive to the overall stability of the plugin)
YADIF Disabled:  Whether the yet another deinterlacing filter (YADIF) should be disabled
YADIF Parity:  In case YADIF is enabled, choose it's mode parameter out of
  • output one frame for each frame,
  • output one frame for each field,
  • output one frame for each frame, but skip the spatial interlacing check, or
  • output one frame for each field, but skip the spatial interlacing check.
YADIF Mode:  In case YADIF is enabled, choose it's parity parameter out of
  • assume the top field is first,
  • assume the bottom field is first, or
  • enable automatic detection of field parity.
YADIF Deinterlace:  In case YADIF is enabled, choose it's deinterlace parameter out of
  • deinterlace all frames, or
  • only deinterlace frames marked as interlaced.

4.4. Convert

slime rancher save editor    slime rancher save editor

These options mirror their respective playback general and audio counterparts but instead define how this plugin shout interact with Winamp's transcoding feature, i.e. Playlist Item → Context Menu → Send To → Format Converter:

slime rancher save editor